Street Fighter II
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is a 1991
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
developed by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
and originally released for arcades. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP System
arcade system board An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
. ''Street Fighter II'' vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of
playable characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, each with a unique fighting style. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video-game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating in Evolution Championship Series (EVO). ''Street Fighter II'' shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competition, including large groups. ''Street Fighter II'' became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. Due to its major success, a series of updated versions were released with additional features and characters. Worldwide, more than 200,000
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s and 15million software units of all versions of ''Street Fighter II'' have been sold, grossing an estimated in total revenue, making it one of the top three highest-grossing video games of all time and the best-selling fighting game until 2019. More than 6.3 million Super Nintendo (SNES) cartridges of ''Street Fighter II'' were sold, making it Capcom's best-selling single software game for the next two decades, its best-selling game on a single platform, and the highest-selling third-party game on the SNES. ''Street Fighter II'' is regarded as one of the greatest video games of all time and the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre, credited with popularizing the fighting genre during the 1990s and inspiring other producers to create their own fighting series. The game's soundtrack has been considered one of the greatest of all time.


Gameplay

''Street Fighter II'' follows several conventions and rules established by its 1987 predecessor '' Street Fighter''. The player engages opponents in a series of timed one-on-one, close-quarters combat matches. In order to win a round, the player must either completely drain the opponent's health bar by landing attacks, or have more health left than the opponent when the timer runs out. Neither fighter wins the round if they have equal health when time expires or if they simultaneously knock each other out. The first fighter to win two rounds is declared the victor of the match. While a single-player game is in progress, a second player may join at any time, immediately starting a head-to-head match. The winner continues the game in single-player mode. The original ''Street Fighter II'' allowed up to 10 rounds per match; this maximum is reduced to four rounds starting with '' Champion Edition''. If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a two-player match. After every third match in the single-player mode, a bonus stage gives a chance to earn additional points by smashing a car, wooden barrels, or metal oil drums. After each match, the location for the next one is selected on a world map. Like in ''Street Fighter'', the controls are an eight-directional joystick and six attack buttons. The joystick can jump, crouch, walk left and right, and block. A tradeoff of strength and speed are given by three punch buttons and three kick buttons, each of light, medium, and heavy. The player can perform a variety of basic moves in any position, including new grabbing and throwing attacks. Special moves are performed by combinations of directional and button-based commands. ''Street Fighter II'' differs from its predecessor due to the selection of multiple
playable characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, each with distinct fighting styles and special moves including combos. According to ''IGN'', "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident. ''Street Fighter II''s designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones." This combo system was later adopted as a standard feature of fighting games and was expanded upon in this series.*


Plot

The leader of the Shadaloo organization, M. Bison, in his global domination plan sets up a world fighting tournament, to select the best fighters to work in his Shadaloo organization through brainwashing.


Characters

The original ''Street Fighter II'' features a roster of eight playable characters. This includes Ryu and Ken—the main protagonists from ''Street Fighter''—plus six new international newcomers. In the single-player tournament, the player fights the other seven main fighters, then the final opponentsa group of four
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
-only opponents known as the Grand Masters, which includes Sagat from ''Street Fighter''. Playable characters: * , a Japanese martial artist seeking no fame or even the crown of "champion", but only to hone his Ansatsuken
Karate (; ; Okinawan language, Okinawan pronunciation: ) is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the ...
skills with the inner power of Chi. He dedicates his life to perfect his own potential while abandoning everything else in life such as having no family and few friends; his only bond is with Ken. He is the winner of the previous tournament. He is not convinced that he is the greatest fighter in the world and comes to this tournament in search of fresh competition. *
E. Honda , more commonly known as E. Honda, is a fictional character created by Capcom for the ''Street Fighter'' series of fighting games. Introduced in ''Street Fighter II: The World Warrior, Street Fighter II'' as part of the starting lineup, he has #App ...
, a
sumo is a form of competitive full-contact wrestling where a ''rikishi'' (wrestler) attempts to force his opponent out of a circular ring (''dohyō'') or into touching the ground with any body part other than the soles of his feet (usually by thr ...
wrestler from Japan. He aims to improve the negative reputation of sumo wrestling by proving to competitors that he is a legitimate athlete. *
Blanka also known by his birth name Jimmy (ジミー Jimī) is a fictional character in Capcom's ''Street Fighter'' fighting game series. He first appeared in the 1991 video game ''Street Fighter II'' as one of eight playable characters, and was subsequ ...
, a beast-like mutant from Brazil who was raised in the jungle. He enters the tournament to uncover more origins about his forgotten past. * Guile, a former United States Air Force special forces operative seeking to defeat
M. Bison M. Bison, also known as the Dictator (for international tournaments), is a fictional character created by Capcom. First introduced in '' Street Fighter II: The World Warrior'', he is a recurring character in the ''Street Fighter'' series of figh ...
, who killed his best friend
Charlie Charlie may refer to: Characters * "Charlie," the head of the Townsend Agency', from the ''Charlie's Angels'' franchise * Charlie, a character on signs for the CharlieCard, a smart card issued by the Massachusetts Bay Transportation Authority * ...
. * Ken, Ryu's best friend, greatest rival and former training partner, from the United States. Ryu's personal challenge rekindled Ken's fighting spirit and persuaded him to enter the World Warrior tournament, as well as feeling lackadaisical in his fighting potential due to spending too much time with his fiancée. * Chun-Li, a Chinese martial artist who works as an Interpol officer. Much like Guile, she does not enter the World Warrior tournament for any personal glory except proving that she can defeat any man who challenges her. Chun-Li's ambition in the past was tracking down the movements of the smuggling operation known as Shadaloo. Her goal now is her trail being led to the tournament by seeking to avenge her deceased father by holding the ''Grand Master's'' leader of the crime syndicate responsible. *
Zangief , based on Russian Зангиев, often called the , is a fictional character in Capcom's ''Street Fighter'' series. Considered to be the first controllable fighting game character whose moveset is centered on grappling, he made his first appeara ...
, a professional wrestler and sambo fighter from the Soviet Union. He aims to prove "Soviet Strength" is the strongest form of strength, particularly by defeating American opponents with his bare hands. *
Dhalsim is a fictional character in Capcom's ''Street Fighter'' series. He made his first appearance in '' Street Fighter II: The World Warrior'' in 1991. He sometimes goes by the alias "long-arm" and his fighting ability includes stretching his limbs. I ...
, a fire-breathing yoga master from India. Even though he is a pacifist, he uses the money earned from fighting in order to lift people out of poverty. CPU-exclusive characters, in the order of appearance: *
Balrog A Balrog () is a powerful demonic monster in J. R. R. Tolkien's Middle-earth. One first appeared in print in his high-fantasy novel ''The Lord of the Rings'', where the Fellowship of the Ring (characters), Fellowship of the Ring encounter a Bal ...
, an American
boxer Boxer most commonly refers to: * Boxer (boxing), a competitor in the sport of boxing *Boxer (dog), a breed of dog Boxer or boxers may also refer to: Animal kingdom * Boxer crab * Boxer shrimp, a small group of decapod crustaceans * Boxer snipe ee ...
with a similar appearance to
Mike Tyson Michael Gerard Tyson (born June 30, 1966) is an American former professional boxer who competed from 1985 to 2005. Nicknamed "Iron Mike" and "Kid Dynamite" in his early career, and later known as "The Baddest Man on the Planet", Tyson is cons ...
. Called M. Bison in Japan. Once one of the world's greatest heavyweight boxers, he began working for Shadaloo for easy money. * Vega, a Spanish bullfighter who wields a claw and uses a unique style of ninjutsu. Called Balrog in Japan. He is vain and wishes to eliminate ugly people from the world. * Sagat, a
Muay Thai Muay Thai ( th, มวยไทย, , ), sometimes referred to as Thai boxing, is a combat sport that uses stand-up striking along with various clinching techniques. This discipline is known as the "art of eight limbs", as it is characterised ...
kickboxer from Thailand and former World Warrior champion from the original ''Street Fighter''. He was once known as ''The King of Street Fighters'' until he got demoted as ''The King of Muai Thai'' in his own tournament due to a narrow defeat at the hands of Ryu's ''shoryuken'' (rising dragon punch) which left a deep gash across his chest. Ever since that moment he felt disgrace, and will do anything to have a grudge match with Ryu to get his title back, even if it takes joining forces with Shadaloo. *
M. Bison M. Bison, also known as the Dictator (for international tournaments), is a fictional character created by Capcom. First introduced in '' Street Fighter II: The World Warrior'', he is a recurring character in the ''Street Fighter'' series of figh ...
, the leader of the criminal organization Shadaloo, who uses a mysterious power known as Psycho Power, and the final opponent of the game. Called Vega in Japan. Takayuki Nakayama stated in an interview that many character design ideas were trialled and dropped along the development process. Rejected character designs for ''Street Fighter II'' included another bullfighter and an American amateur wrestler.


Regional differences

With the exception of Sagat, the Shadaloo Bosses have different names in the Japanese version. The African-American boxer known as Balrog in the international versions was designed as a
pastiche A pastiche is a work of visual art, literature, theatre, music, or architecture that imitates the style or character of the work of one or more other artists. Unlike parody, pastiche pays homage to the work it imitates, rather than mocking it ...
of real-life boxer
Mike Tyson Michael Gerard Tyson (born June 30, 1966) is an American former professional boxer who competed from 1985 to 2005. Nicknamed "Iron Mike" and "Kid Dynamite" in his early career, and later known as "The Baddest Man on the Planet", Tyson is cons ...
and was originally named M. Bison (short for "Mike Bison", with "Mike" being one of the American opponents faced in ''Street Fighter''). Vega and M. Bison were originally named Balrog and Vega, respectively. When ''Street Fighter II'' was localized for the overseas market, the names of the bosses were rotated, out of concern that the boxer's similarities to Tyson could have led to a likeness infringement lawsuit. The characters in the Japanese version have more than one win quote and if the player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen. While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.S. marketing staff. For example, the name of Guile's fallen friend (who later debuted as a playable fighter in ''
Street Fighter Alpha ''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game p ...
'') was changed from Nash to
Charlie Charlie may refer to: Characters * "Charlie," the head of the Townsend Agency', from the ''Charlie's Angels'' franchise * Charlie, a character on signs for the CharlieCard, a smart card issued by the Massachusetts Bay Transportation Authority * ...
, since a staff member from Capcom USA said that Nash is not a natural sounding English name.


Development

Although the original punching-pad cabinet of ''Street Fighter'' had not been very popular, the alternate six-button version was more successful, which began to generate interest in a sequel. Capcom began to make fighting games a priority after ''Final Fight'' was commercially successful in the United States. Yoshiki Okamoto recounted: "The basic idea at Capcom was to revive ''Street Fighter'', a good game concept, to make it a better-playing arcade game." Development of ''Street Fighter II'' took about two years and about 35 to 40 people, with
Noritaka Funamizu , sometimes credited as Poo, is a Japanese video game designer, director and producer formerly employed by Capcom. In 2004, he left Capcom to help found Crafts & Meister. Career Funamizu was employed by Capcom in 1985. Prior to that, he wrote f ...
as a producer, and
Akira Nishitani , also known as "Nin-Nin" or simply "Pom G", is a Japanese game director, game designer and character designer. Nishitani started working for Capcom in 1986, where he became mostly known for designing ''Street Fighter II'' and ''Final Fight'' alo ...
and Akira Yasuda in charge of the game and character design, respectively. The budget was estimated at . Funamizu notes that the developers did not particularly prioritize ''Street Fighter II''s balance; he primarily ascribes the game's success to its appealing animation patterns. The quality of animation benefited from the developers' use of the
CPS-1 The is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System ...
hardware, with advantages including allowing different characters to occupy different amounts of memory. For example, Ryu can occupy 8  megabits and
Zangief , based on Russian Зангиев, often called the , is a fictional character in Capcom's ''Street Fighter'' series. Considered to be the first controllable fighting game character whose moveset is centered on grappling, he made his first appeara ...
12 megabits. The combo system came about by accident: The vast majority of in-game music was composed by Yoko Shimomura. This is ultimately the only game in the series on which Shimomura worked, as she left the company for Square two years later. Isao Abe, a Capcom newcomer, handled a few additional tracks ("Versus Screen", "Sagat's Theme", and "Here Comes A New Challenger") for ''Street Fighter II'' and became the main composer on the subsequent versions. The sound programming and sound effects were overseen by Yoshihiro Sakaguchi, the composer on ''Street Fighter''. Location testing began in Japan. It was then exhibited in the United Kingdom at London's Amusement Trades Exhibition International (ATEI) in January 1991. The same month, Capcom held a two-week location test in North America, before unveiling the game at Capcom's distributor conference on February 1, 1991, held at Marriott Harbor Beach,
Fort Lauderdale, Florida Fort Lauderdale () is a coastal city located in the U.S. state of Florida, north of Miami along the Atlantic Ocean. It is the county seat of and largest city in Broward County with a population of 182,760 at the 2020 census, making it the tenth ...
. Capcom introduced ''Street Fighter II'' as its "greatest video game ever".


Ports


Super NES

''Street Fighter II'' was released for the Super Famicom on June 10, 1992, in Japan, followed by a North American release for the SNES in August and a European release in December. It is the first game released on a 16-megabit SNES cartridge. Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity. This version has a secret code allowing both players to control the same character in a match, which is not possible in the original arcade version. The second player uses the same alternate color palette introduced in '' Street Fighter II: Champion Edition''. The four Shadaloo Bosses are still non-playable, but the code enables their ''Champion Edition'' color palette. Tatsuya Nishimura, who had recently joined Capcom from TOSE, arranged the soundtrack with assistance from Shimomura, Abe, and Sakaguchi. The American SNES cartridge was re-released in November 2017 as a limited edition item to celebrate the anniversary of the ''Street Fighter'' series.


Home computers

U.S. Gold released versions of ''Street Fighter II'' for various home computer platforms in Europe, namely the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, PC ( DOS), and ZX Spectrum. These were all developed by Creative Materials, except the ZX Spectrum version by
Tiertex Design Studios Tiertex Design Studios Limited was a British software development company and former video game developer based in Macclesfield, England; it was founded in 1986, focusing on porting games to home computers and handheld platforms. As a video game ...
. The PC version was also published in North America by Hi-Tech Expressions. These versions suffer numerous inaccuracies, such as missing graphical assets and music tracks, miscolored palettes, and lack of six-button controls due to these platforms having only one or two-button joysticks as standard at the time. Though officially advertised by US Gold along with the C64 and ZX Spectrum conversions and anticipated in magazines, the Amstrad CPC development by Creative Materials was canceled.


Tiger Electronics

This standalone handheld machine was missing Chun-Li and Dhalsim.


Game Boy

The Game Boy version of ''Street Fighter II'' was released on August 11, 1995, in Japan, and in September 1995 internationally. It is missing Dhalsim, E. Honda, and Vega. The graphics, character portraits, and stages are based on ''Super Street Fighter II'', although some moves (ex: Blanka's Amazon River Run) from ''Super Street Fighter II Turbo'' are included. Because the Game Boy only has two buttons, the strength of punches and kicks is determined by the duration of button presses.


Compilations

''Street Fighter II'', ''Champion Edition'', and ''Turbo'' are in the compilation '' Capcom Generation 5'' for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
, which was released in North America and Europe as ''Street Fighter Collection 2''. All three games are in '' Capcom Classics Collection Vol. 1'' for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
and Xbox, and in ''Capcom Classics Collection Reloaded'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. In 2011, all three games were released on iOS devices as the ''Street Fighter II Collection'', though the compilation was later delisted from the App Store. In 2018, ''Street Fighter II'' was one of the many games included in the ''
Street Fighter 30th Anniversary Collection ''Street Fighter 30th Anniversary Collection'' is a compilation of fighting games from the ''Street Fighter'' series developed by Digital Eclipse and published by Capcom in celebration of the series' 30th anniversary. The collection was released f ...
'' for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
, Xbox One and Windows.


Updates

''Street Fighter II'' spawned a series of revisions, each refining the play mechanics, graphics, character roster, and other aspects of the game. The first update, '' Street Fighter II: Champion Edition'', was released in arcades in March 1992. It rebalances characters' power levels, allows both players in two-player matches to select the same character (distinguished by alternate costume colors) and allows players to choose the four previously computer-only boss characters. Following the release of ''Champion Edition'', a wave of unauthorized modifications for arcade cabinets, such as the so-called "Rainbow Edition", appeared, prompting Capcom's official response with ''
Street Fighter II Turbo ''Street Fighter II Turbo: Hyper Fighting'' is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of ''Street Fighter II'', part of the ''Street Fighter'' franchise, following '' Street Fighter II ...
'' in December, increasing the playing speed and giving some characters new special moves. '' Super Street Fighter II: The New Challengers'' was released in September 1993, using the more advanced CP System II, allowing for updated graphics and audio, and introducing four new characters, but relieving the speed increase of ''Street Fighter II Turbo'', which led to it being quickly superseded by ''
Super Street Fighter II Turbo ''Super Street Fighter II Turbo'' is a fighting game released for the arcade game, arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and March 26, 1994 (beta) and in Europe in March 1994 (beta). It is the fifth ins ...
'', released in February 1994, which allows for a selective game speed, introduces powered-up special moves called Super Combos, and adds a new hidden character. All arcade ''Street Fighter II'' games have been ported to various platforms, as individual releases and in compilations. Later home versions further revise or expand the game, including ''
Hyper Street Fighter II is a fighting game by Capcom that was originally released for the arcade and PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the ''Street Fighter'' series, ''Hyper Street Fi ...
'' (which was later given an arcade release) and ''
Super Street Fighter II Turbo HD Remix ''Super Street Fighter II Turbo HD Remix'' is a two dimensional fighting game released using the PlayStation Store and Xbox Live Arcade download services. A physical copy of the game was later released as part of ''Capcom Digital Collection''. It ...
''. '' Ultra Street Fighter II: The Final Challengers'' was released for
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
and adds two (later three) characters who previously debuted outside ''Street Fighter II'' updates. In addition to official updated versions, numerous counterfeit modified versions of ''Street Fighter II'' were in wide circulation. For example, nine different counterfeit versions were available on Super Famicom in Japan by December 1992.


Reception


Commercial

By 1994, ''Street Fighter II'' had been played by an estimated 25 million people in the United States alone, across arcades and homes. All versions of ''Street Fighter II'' are estimated to have grossed a total of in revenue, mostly from the arcade market. , it is one of the top three highest-grossing video games of all time, along with '' Space Invaders'' (1978) and ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' (1980).


Arcade versions

''Street Fighter II'' was not immediately successful in Japan, as most arcade players were initially playing it solo, rather than multiplayer as originally intended. Yoshiki Okamoto was disappointed with its initial performance, and was told he should have produced another solo beat 'em up like ''Final Fight'' instead. After Japanese arcade magazine '' Gamest'' began publishing articles informing readers about the "battle play" feature, the game began gaining considerable popularity in Japanese arcades. In Japan, '' Game Machine'' magazine listed the game on their April 1, 1991 issue as being the second most-successful table arcade cabinet of the month, outperforming games such as ''
Detana!! TwinBee , released in Europe and North America as ''Bells & Whistles'', is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the ''TwinBee'' series and the second to be released for arcades fo ...
'' and '' King of the Monsters'', before ''Street Fighter II'' topped the charts two weeks later. It went on to become the highest-grossing arcade game of 1991 in Japan,alternate url
and then it again became the highest-grossing arcade game of 1992.alternate url
''Street Fighter II Turbo'' became the highest-grossing arcade game of 1993, with ''Street Fighter II Dash'' (''Champion Edition'') at number four and ''The World Warrior'' at number nine.alternate url
''Street Fighter II'' was similarly successful in the Western world. In the United States, the game was more immediately successful as it exceeded expectations in test markets, with individual machines earning per week, Capcom USA sales representative Jeff Walker predicted it would "become the kit of 1991" and ''RePlay'' magazine said the game showed there was "plenty of life" left in the then struggling arcade business. By March, it had become a blockbuster and the top-grossing game in the United States, giving a substantial boost in earnings for street operators. It topped the ''RePlay'' arcade software charts from May 1991 through August 1992, for a total of 16 months. On the '' Play Meter'' arcade charts, it was the top-grossing video game during JanuaryFebruary 1992 and May 1992. ''Street Fighter II'' was the highest-grossing arcade game of 1991 in the United States, and one of the top five highest-grossing arcade conversion kits of 1992 (below ''Champion Edition''). Its success was considered phenomenal; by 1992, it had turned around the convenience store segment of the coin-op industry and become the best-selling arcade game in ten years. '' Electronic Games'' noted in its October 1992 issue, "Not since the early 1980s has an arcade game received so much attention and all-out fanatical popularity." It was similarly successful in Australia, where it was performing strongly after 16 months on the market, with ''Leisure Line'' magazine noting in 1992 that not "since the days of '' Space Invaders'' (1978) has a game had such longevity". In 1991, 50,000 arcade units were sold worldwide, including 17,000 units in Japan, with Capcom reporting continued production of arcade units due to repeat orders. In the United Kingdom, '' Your Commodore'' reported in July 1991 that spectators were betting on players at London West End arcades. Between early 1991 and early 1993, ''Street Fighter II'' had captured about 60% of the global coin-op market, including 10,000 units installed in the United Kingdom by mid-1991, with individual machines in the UK estimated to be taking between per week over the next two years.Interview with David Snook, editor of ''
Coinslot ''Coinslot International'' is a UK trade magazine that caters for the 'pay-to-play' leisure sector, generally known as 'coin-op' before the widespread introduction of electronic means of payment. It is published weekly with a 'double' issue over t ...
'', published in
''Street Fighter II'' generated an estimated annual revenue of in the UK alone for the two years between mid-1991 and mid-1993, totaling ( at the time, equivalent to $ in ). The company sold more than 60,000 arcade machines of the original ''Street Fighter II'', including about 20,000 to 25,000 units in the United States. It was followed by ''Street Fighter II′'' (''Dash'' or ''Champion Edition''), of which 140,000 arcade units were sold in Japan alone, where it cost ¥160,000 ( $1300) for each unit, amounting to ¥22.4 billion ($182 million) revenue generated from hardware sales in Japan (equivalent to $ in ), in addition to about 20,000 to 25,000 units sold in the United States. On the US ''RePlay'' arcade charts for July 1992, ''Champion Edition'' was number one on the upright cabinets chart (above Midway's ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'') while the original ''Street Fighter II'' was number two on the coin-op software chart (below
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's '' World Heroes''). ''Street Fighter II'' generated (equivalent to $ in ) annually in 1993, making it the year's highest-grossing entertainment product, above the film ''
Jurassic Park ''Jurassic Park'', later also referred to as ''Jurassic World'', is an American science fiction media franchise created by Michael Crichton and centered on a disastrous attempt to create a theme park of cloned dinosaurs. It began in 1990 when ...
''. In January 1994, Capcom referred to ''Street Fighter II'' as "the most successful video game series of the decade" while promoting ''Super Street Fighter II''. In early 1994, Capcom projected sales of ''Super Street Fighter II'' to reach 100,000 arcade units. According to the March 1995 issue of '' GameFan'', the game had earned "billions of dollars in profit". In addition to Capcom's official arcade units, many pirated counterfeit ''Street Fighter II'' arcade clone units were sold across the world. ''RePlay'' noted in January 1993 that ''Street Fighter II'' had "single-handedly re-ignited the worldwide black market in counterfeit PCBs and speed-up kits". Many counterfeit arcade units often outsold official ''Street Fighter II''
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s in various markets. For example, about 200,000 counterfeits were in Mexico alone, where Capcom did not officially sell the game. Bondeal from Hong Kong produced 3,000 copied arcade units per month for markets such as Latin America, and a Taiwanese firm produced 20,000 copied arcade units in 1991; in Taiwan, up to 150,000 clone units were manufactured by 1992. Many counterfeit units were in South Korea, such as a trader selling about 100 ''Street Fighter II'' PCBs by 1992. Seven different versions of the game claimed to be sequels in 1992, mostly from Hong Kong, and one named ''Champion of Champion Editions'' reportedly was in British arcades. Capcom and its partners took legal action against counterfeit arcade units in regions such as Southeast Asia,
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
, South Korea, and Puerto Rico.


Home conversions

The numerous home conversions of ''Street Fighter II'' are listed among Capcom's Platinum-class games, with more than one million units sold worldwide. In Japan, 1 million copies of the Super Famicom version were sold in June 1992 within the first two weeks of its release, at a retail price of (equivalent to $ then, or $ in ). The February 1992 issue of '' Gamest'' in Japan said that, due to low stock, the console versions were selling for much higher at ¥15,000 (equivalent to about at the time, or $ in ). It topped the Japanese '' Famitsu'' sales charts from June through July to August 1992. It was a multi-million seller in Japan by December 1992. In the United States, 750,000 units of the SNES version were sold between July 15 and September 30, 1992, with a retail price of . According to '' Electronic Gaming Monthly'': "Never has a game taken the country ystorm as this one has." It remained America's top-selling Super NES game for much of late 1992, in August and then October, November, and December. In 1992 in North America, units were sold. In the United Kingdom, ''Street Fighter II'' replaced '' Super Mario World'' as the bundled game for the SNES, and the SNES and Amiga versions made it the second best-selling home video game of 1992, below '' Sonic the Hedgehog 2'' for the Mega Drive. Worldwide, four million ''Street Fighter II'' cartridges had been sold by September 1992, units by the end of 1992, and over by 1993. The SNES version became the company's best-selling single consumer game software, at more than 6.3 million units, and it remains its best-selling game software on a single platform. By 1993, units of all home software versions had been sold, and units for Nintendo and Sega consoles by March 1994. The SNES versions of ''Street Fighter II Turbo'' and ''Super Street Fighter II'' had 4.1 million and two million unit sales, respectively, followed by the Mega Drive/Genesis version of ''Street Fighter II: Special Champion Edition'' with 1.65 million sales. In total, more than 14 million copies were sold for the SNES and Mega Drive/Genesis consoles. The SNES version of ''Street Fighter II'' was Capcom's best-selling single game until 2013, when it was surpassed by '' Resident Evil 5''. The Amiga version was successful in the United Kingdom, where it became the best-selling home computer software of 1992, though only being available for the last 16 days of the year. ''Street Fighter II'' also topped the UK's Amiga sales chart in January 1993, and the UK's Atari ST chart in March 1993. In 2008, ''
Super Street Fighter II Turbo HD Remix ''Super Street Fighter II Turbo HD Remix'' is a two dimensional fighting game released using the PlayStation Store and Xbox Live Arcade download services. A physical copy of the game was later released as part of ''Capcom Digital Collection''. It ...
'' broke both the first-day and first-week sales records for a download-only game. ''Street Fighter II'' was the best-selling fighting game with 15.5million units sold across all versions and platforms, until it was surpassed by '' Super Smash Bros. Ultimate'' in 2019. Like the arcades, the home conversions were impacted by copyright infringement. Upon release of the SNES version in 1992, thirteen different unauthorized versions were reportedly available for the Super Famicom.


Critical


Japan

The original arcade version of ''Street Fighter II'' was awarded Best Game of 1991 in '' Gamest''s Fifth Annual Grand Prize, which also won in the genre of Best Action Game (the award for fighting games was not established yet). ''Street Fighter II'' placed No. 1 in Best VGM, Best Direction, and Best Album, and was second place in Best Graphics below the 3D
Namco System 21 The Namco System 21 "Polygonizer" is an arcade system board unveiled by Namco in 1988 with the game ''Winning Run''. It was the first arcade board specifically designed for 3D polygon processing. The hardware went through significant evolution th ...
game ''
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before t ...
''. All the characters except M. Bison (known internationally as Balrog) are on the list of Best Characters of 1991. ''Street Fighter II Dash'' was awarded Best Game of 1992 in the Sixth Annual Grand Prize, as published in the February 1993 issue of ''Gamest'', winning again as Best Action Game. It placed No. 3 in Best VGM, No. 6 in Best Graphics, and No. 5 in Best Direction. The ''Street Fighter II Image Album'' is the No. 1 Best Album in the same issue, with the Drama CD version of ''Street Fighter II'' tied for No. 7 with the soundtrack for ''Star Blade''. The List of Best Characters only had Chun-Li at No. 3. In the February 1994 issue of ''Gamest'', both ''Street Fighter II Turbo'' and ''Super Street Fighter II'' were nominated for Best Game of 1993, but neither won (the first place was given to '' Samurai Spirits''). ''Super'' ranked third place, and ''Turbo'' ranked sixth. In the category of Best Fighting Games, ''Super'' ranked third place again, while ''Turbo'' placed fifth. ''Super'' won third place in the categories of Best Graphics and Best VGM. Cammy, who was introduced in ''Super'', placed fifth place in the list of Best Characters of 1993, with Dee Jay at 36 and T. Hawk at 37. In the January 30, 1995 issue of ''Gamest'', ''Super Street Fighter II X'' (known as ''Super Turbo'' internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards. The Super Famicom (SNES) version was critically acclaimed. '' Famitsu''s panel of four reviewers gave it scores of 9, 9, 9, and 8, adding up to 35 out of 40. This made it one of their five highest-rated games of 1992, along with '' Dragon Quest V: Hand of the Heavenly Bride'', ''
Shin Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'', '' World of Illusion Starring Mickey Mouse and Donald Duck'', and ''
Mario Paint is a video game developed by Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsm ...
''. They later gave the ''Turbo'' update a score of 36 out of 40. This made ''Street Fighter II Turbo'' their highest-rated game of 1993, and the twelfth game to have received a ''Famitsu'' score of 36/40 or above.


International

The arcade game was well received by English-language critics upon release. In March 1991, ''RePlay'' said that "the graphics and sounds are tops" while praising the "solid" gameplay, and it was considered the top game at the American Coin Machine Exposition (ACME) that month. In May 1991, Julian Rignall of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' gave it ratings of 94% for graphics, 93% for sound, 95% for playability, and 92% for lastability, with a 93% score overall. He criticized the original ''Street Fighter'' for being a "run-of-the-mill beat 'em up with little in the way of thrills and spills" but praised the sequel for being "absolutely packed with new ideas" and special moves. He noted the "six buttons combining with 8 joystick directions to provide more moves than I've ever seen in a beat 'em up" and praised the "massive, beautifully drawn and animated sprites, tons of speech and the most exciting, action-packed head-to-head conflict yet seen in an arcade game," concluding that it is "one of the best fighting games yet seen in the arcades" and a "brilliant" coin-op. In the June 1991 issue of ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...
'', John Cook gave the arcade game an "addict factor" of 84%. He praised the gameplay and the "excellent" animation and sound effects, but criticized the controls, stating players "might find the control system a bit daunting at first itha joystick plus six (count 'em!) fire buttons utit's not that bad really". He concluded "this is bound to appeal to you if you like the beat 'em up style of game." Jeff Davy of '' Your Commodore'' praised the game for its large sprites, character animation, varied opponents, character moves, and two-player mode. ''Computer and Video Games'' later referred to ''Street Fighter II'' as the "game of the millennium" in 1992. The SNES version of ''Street Fighter II'' was very well received. In '' Electronic Gaming Monthly'' (''EGM''), its panel of four reviewers gave it scores of 10, 9, 10, and 9, adding up to 38 out of 40, and their "Game of the Month" award. Sushi-X (Ken Williams) gave it a 10, calling it "The best! ''Street Fighter II'' is the only game I have ever seen that really deserves a 10!" Martin Alessi gave it a 9, describing it as "the best cart available anywhere! Incredible game play!" Ed Semrad gave it a 10, saying "The moves are perfect, the graphics outstanding and the audio exceptional. Get one of the new 6 button sticks and you'll swear you're playing the arcade version." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' printed two reviews of the game in its August 1992 issue, both giving it a full score of 5 out of 5; Doctor Dave described it as "Capcom's best arcade conversion yet" while Slasher Quan stated that almost "everything's perfect in the Super NES version" and that it is "a nearly flawless conversion of the arcade original that's made even more enjoyable by new options and the convenience of home fighting." ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
'' gave it a 94% score, stating that with "the inclusion of ''Champion Edition''s Character vs. Character select and the extra options, I would even go so far to say that this is actually better than the coin-op." '' Electronic Games'' gave it scores of 95% for graphics, 92% for sound, and 93% for playability, with a 94% overall, concluding that it is the best fighting game to date. '' Nintendo Power'' scored it 16.2 out of 20, stating that the "hottest arcade game around has been faithfully reproduced for this Super NES conversion" and that it "is just like having the arcade game at home!". ''Nintendo Power'' ranked it the best SNES game of 1992, above '' The Legend of Zelda: A Link to the Past'' in second place. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in April 1994 said that "''Street Fighter II'' now enters the PC ring rather late and with a touch of weak wrist". The magazine reported that "the atmosphere and the impact of hefty welts and bone-crushing action is just not here. The usual lament of many PC gamers about arcade conversions is once again true: too little and too late". '' Entertainment Weekly'' wrote: "Sure, it's violent (people can be set on fire), but ''Street Fighter II'' offers a depth of play (each character has more than 20 different moves) unmatched by any other video-game slugfest." ''Street Fighter II'' was named by ''Electronic Gaming Monthly'' as the Game of the Year for 1992. ''EGM'' awarded ''Street Fighter II Turbo'' with Best Super NES Game in 1993. ''Street Fighter II'' won the
Golden Joystick Award The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted ...
for Game of the Year in 1992. '' Game Informer'' gave it the "Best Game of the Year" and "Best Playability in a Video Game" awards. It won '' Electronic Games''s Electronic Gaming Award for the Video Game of the Year, where it was nominated along with ''
NHLPA Hockey '93 ''NHLPA Hockey '93'' is a Sega Genesis and Super Nintendo Entertainment System ice hockey game developed by Park Place Productions and published by Electronic Arts Sports Network. It is the second installment of the NHL series and the first to be ...
'' and '' Sonic the Hedgehog 2''. The Mega Drive version of ''Street Fighter II'' received ten out of ten for both graphics and addiction from ''
Mega Mega or MEGA may refer to: Science * mega-, a metric prefix denoting 106 * Mega (number), a certain very large integer in Steinhaus–Moser notation * "mega-" a prefix meaning "large" that is used in taxonomy * Gravity assist, for ''Moon-Earth ...
'', who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time" and gave it an overall 92% score. ''
MegaTech ''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Paul ...
'' scored it 95% and awarded it Hyper Game, stating "the greatest coin-op hits the Megadrive in perfect form". '' Edge'' gave the PC Engine version of ''Champion Edition'' a score of eight out of ten. The four reviewers of ''Electronic Gaming Monthly'', while remarking that the Game Boy control is difficult, the game speed "lethargically slow", and it is a very old game, agreed it to be an excellent conversion by Game Boy standards. The Axe Grinder of ''GamePro'' agreed, praising the graphics and Game Boy survival mode, but criticizing the slow controls and concluding that "The real problem here is that the game's just plain old."


Retrospective

''Street Fighter II'' has been listed among the best games of all time. '' Game Informer'' ranked it as the 22nd-best game ever made in 2001. The staff praised it for popularizing the one-on-one fighting game genre and noted that its Super NES ports were "near-perfect." They later ranked it the 25th-best game ever made in 2009.Game Informer's Top 200 Games of All Time
, '' Game Informer'', 2009
Other publications that listed it among the best games of all time include ''
BuzzFeed BuzzFeed, Inc. is an American Internet media, news and entertainment company with a focus on digital media. Based in New York City, BuzzFeed was founded in 2006 by Jonah Peretti and John S. Johnson III to focus on tracking viral content. Ken ...
'',The 23 Best Vintage Video Games You Can Play In Your Browser
,
BuzzFeed BuzzFeed, Inc. is an American Internet media, news and entertainment company with a focus on digital media. Based in New York City, BuzzFeed was founded in 2006 by Jonah Peretti and John S. Johnson III to focus on tracking viral content. Ken ...
, 2014
'' Electronic Gaming Monthly'',Top 100 Games of All Time
'' Electronic Gaming Monthly'', 2001
''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'',IGN's Top 100 Games of All Time
,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
, 2003
The Top 100 Games of All Time
,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
, 2007
'' Edge'','' Edge'', issue 80, 2000 '' Empire'',The 100 Greatest Games
'' Empire'', 2009
'' Famitsu'', '' FHM'',The 10 Greatest arcade games of ALL TIME
, '' FHM'', 2012
G4,G4TV's Top 100 Games
, G4, 2012
GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databa ...
,Top 100
,
GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databa ...
, 2014
'' GameSpot'',The Greatest Games of All Time
GameSpot, 2006
''GamingBolt'',Top 100 greatest video games ever made
, GamingBolt, GameRevolution, 2013
'' Guinness World Records'',Guinness World Records 2009 Gamer's Edition reveals the Top 50 console games of all time
'' Guinness World Records Gamer's Edition'', 2009
''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'',Top 100 Games of All Time
''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', September 1996, page 68
''NowGamer'',100 Greatest Retro Games, NowGamer,
Imagine Publishing Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all we ...
, 2010
part 1

part 2

part 3

part 4
'' Retro Gamer'','' Retro Gamer'', issue 1, p. 30, January 2004 ''
Stuff Stuff, stuffed, and stuffing may refer to: *Physical matter *General, unspecific things, or entities Arts, media, and entertainment Books *''Stuff'' (1997), a novel by Joseph Connolly (author), Joseph Connolly *''Stuff'' (2005), a book by Jere ...
'',"100 Best Games Ever", ''
Stuff Stuff, stuffed, and stuffing may refer to: *Physical matter *General, unspecific things, or entities Arts, media, and entertainment Books *''Stuff'' (1997), a novel by Joseph Connolly (author), Joseph Connolly *''Stuff'' (2005), a book by Jere ...
'', February 2014, pp.87-99
'' Time'',All-TIME 100 Video Games
, '' Time'', 2012
and Yahoo!The 100 greatest computer games of all time
Yahoo!, 2006
'' Guinness World Records'' awarded ''Street Fighter II'' the world records of "First Fighting Game to Use Combos", "Most Cloned Fighting Game", and "Biggest-Selling Coin-Operated Fighting Game" in the ''Guinness World Records Gamer's Edition, Guinness World Records: Gamer's Edition 2008''. In 2017, The Strong National Museum of Play inducted ''Street Fighter II'' to its World Video Game Hall of Fame. '' GameSpot'' gave the PlayStation 3 version of ''HD Remix'' a score of 8.5 out of 10. ''PC Gamer'' listed the 1993 DOS version of ''Street Fighter II'' as one of the worst PC ports.


Legacy


Sequels

The ''Street Fighter II'' games were followed by several sub-series of ''Street Fighter'' games and spinoffs including ''
Street Fighter Alpha ''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game p ...
'', ''Street Fighter EX'', ''Street Fighter III'', ''Super Gem Fighter Mini Mix, Pocket Fighter'', ''Super Puzzle Fighter II Turbo'', and ''Vs.'' series. Capcom released ''Street Fighter IV'' for the arcades in July 2008, followed by Xbox 360 and PlayStation 3 in February 2009 and Microsoft Windows in July 2009. ''Street Fighter V'' was released for the PlayStation 4 and Windows in 2016. ''Street Fighter 6'' was released for the PlayStation 4, PlayStation 5, Windows and Xbox Series X/S in June 2023, with an arcade version set to release in Japan later in 2023.


Other media

* The characters joined the ''G.I. Joe: A Real American Hero'' lineup in 1993, as Hasbro bought their toy rights. * An unofficial South Korean animation, ''Street Fighter (Korean Animation), Street Fighter'', was produced by Daiwon Animation in 1992 and features the cast of ''Street Fighter II''. The Hong Kong movie ''Future Cops'' has a renamed cast of ''Street Fighter II'' characters. * Two film adaptations were released in 1994: ''Street Fighter II: The Animated Movie'', a Japanese anime film produced by Group TAC; and ''Street Fighter (1994 film), Street Fighter'', an American live-action film starring Jean-Claude Van Damme. * A U.S. ''Street Fighter (TV series), Street Fighter'' cartoon follows a combined plot of the live-action movie and the game series. An unrelated anime, ''Street Fighter II V'', features younger characters similar to ''Street Fighter: The Legend of Chun-Li, The Legend of Chun-Li''. * Capcom sponsored IndyCar driver Kenji Momota at the 1992 Indianapolis 500, providing a ''Street Fighter'' livery for his No. 88 car, which failed to qualify.


Impact

''Street Fighter II'' is regarded as one of the most influential video games of all time, and the most important fighting game in particular.Spencer, Spanner
The Tao of Beat-'em-ups (part 2)
, ''Eurogamer'', February 12, 2008, Accessed March 18, 2009
The release of ''Street Fighter II'' in 1991 is often considered a revolutionary moment in the fighting game genre. It has the most accurate joystick and button scanning Subroutine, routine in the genre, allowing players to reliably execute multi-button special moves, and its graphics use Capcom's CP System, CPS arcade chipset, with highly detailed characters and level (video games), stages. Whereas previous games allow players to combat a variety of computer-controlled fighters, ''Street Fighter II'' allows human combat. The popularity of ''Street Fighter II'' surprised the gaming industry, as arcade owners bought more machines to keep up with demand. It was responsible for introducing the combo (video gaming), combo mechanic, which came about when skilled players learned that they could combine several attacks with no time for the opponent to recover. Its success inspired a wave of other fighting games, which were initially often labeled as "Video game clone, clones" or imitators, including titles such as ''Guardians of the 'Hood'', ''Art of Fighting'', ''Time Killers'', ''Mortal Kombat'', and ''Killer Instinct (video game series), Killer Instinct''. ''Street Fighter II'' also influenced the development of the combat mechanics of beat 'em up game ''Streets of Rage 2''. However, ''Street Fighter II'' also received criticism for its depiction of street violence, and for having inspired numerous other violent games in the industry. ''Street Fighter II'' was the List of highest-grossing arcade games, best-selling arcade video game by far since the golden age of arcade video games, bringing an arcade renaissance in the early 1990s. Its impact on home video games was equally important, becoming a long-lasting Killer application, system-seller for the Super Nintendo Entertainment System. Since then up until the late 1990s, numerous best-selling home video games were arcade ports. In 2005, ''Electronic Gaming Monthly'' ranked it the ninth most important game since they began publication in 1989, stating no game "did more to prop up arcades" in the 1990s and it was the first killer app for the SNES. The game popularized the concept of "face-to-face", tournament-level competition between two players instead of just high scores. This enabled the competitive Multiplayer video game, multiplayer and Deathmatch (gaming), deathmatch modes found in modern action games. John Romero, for example, cited the competitive multiplayer of ''Street Fighter II'' as an influence on the deathmatch mode of seminal first-person shooter ''Doom (1993 video game), Doom''. It is an innovation in revision series, with Capcom continuously upgrading and Expansion pack, expanding the arcade game instead of releasing a sequel. This furthered the practice of Patch (computing), patches and downloadable content found in modern video games.


Popular culture

''Street Fighter II'' has been frequently Sampling (music), sampled and referenced in hip hop music, by artists such as The Lady of Rage, Nicki Minaj, Lupe Fiasco, Dizzee Rascal, Lil B, Sean Price, and Madlib. This started with Hi-C (rapper), Hi-C's "Swing'n" (1993) and DJ Qbert's "Demolition Pumpkin Squeeze Musik, Track 10" (1994) which sampled ''Street Fighter II'', and the Street Fighter (soundtrack), ''Street Fighter'' film soundtrack (1994) which is the first major film soundtrack to consist almost entirely of hip hop music. According to DJ Qbert, "I think hip-hop is a cool thing, I think ''Street Fighter'' is a cool thing". According to ''Vice (magazine), Vice'' magazine, "''Street Fighter''s mixture of competition, bravado, and individualism easily translate into the trials and travails of a rapper." The "Perfect" sample was used by Kanye West and Drake (musician), Drake in ''The Life of Pablo'' (2016). UK hip hop, UK rap includes Grime (music genre), grime DJ Logan Sama saying, "''Street Fighter'' is just a huge cultural thing that everyone experienced growing up ithsuch a huge impact that it has just stayed in everyone's consciousness." According to Jake Hawkes of Soapbox, "grime was built around lyrical clashes [and] the 1v1 setup of these clashes was easily equated with ''Street Fighter''s 1 on 1 battles." Grime MCs such as Dizzee Rascal were sampling ''Street Fighter II'' in 2002, and ''Street Fighter II'' has been sampled "by almost every grime MC". It became an integral part of BBC Radio 1Xtra DJ Charlie Sloth's ''Fire in the Booth'' Freestyle rap, freestyle segments, using samples such as "Hadouken", "Shoryuken", and the "Perfect" announcer sound.


Notes


References


Further reading

* *''Like a Hurricane: An Unofficial Oral History of Street Fighter II'' by Matt Leone (), published by Thames & Hudson


External links


''Street Fighter II''
entry at Arcade-History * {{Authority control 1991 video games 2D fighting games Amiga games Arcade video games Atari ST games Cancelled Amstrad CPC games Cancelled Nintendo Entertainment System games Commodore 64 games CP System games Cultural depictions of Mikhail Gorbachev DOS games Game Boy games Golden Joystick Award winners IOS games Java platform games Street Fighter games Super Nintendo Entertainment System games Tiger Electronics handheld games U.S. Gold games Fighting games Video game sequels Video games developed in Japan Video games scored by Yoko Shimomura Video games set in 1993 Video games set in Brazil Video games set in China Video games set in India Video games set in Jamaica Video games set in Japan Video games set in Mexico Video games set in Spain Video games set in Thailand Video games set in the Soviet Union Video games set in the United States Video games with alternative versions Virtual Console games for Wii U ZX Spectrum games Golden Joystick Award for Game of the Year winners J2ME games Virtual Console games for Wii World Video Game Hall of Fame Tiertex Design Studios games Multiplayer and single-player video games Creative Materials games